As if there was little doubt left as to how impactful Youtube is as a fore-front for the gaming scene all over check out this 2015 article by Kim Thompson for Think with Google on “ Why gamers should be a part of your audience strategy” and the Gautam Ramdurai from 2014 title “ Think Gaming Content Is Niche? Think Again“. Smartphones were not nearly as widespread as they are now so to watch youtube you either had a desktop or a laptop. And if you’re trying to guess, yes you needed a computer to edit and upload. Content consumption stopped being a passive activity and turned into a on-demand commodity accessed by millions that could not only watch but also create and being watched. This grass-root media of easy, free access, and uncurated material anchored itself in an audience that ranged from pre-teens to late 20s and early 30s.While Youtube existed a couple of years back it was this decade that ultimately turned it into a real alternative to the reign of satellite and cable TV. YouTube– In the first 5 years of the 2010s YouTube was a city-square medieval fair of content creation where everyone was uploading videos of nearly every topic under the sun. Yes, a lot of games will be left out during this article in very unfair ways but words can only go for so long before they start to get boring. Sure, one can name iconic games from this era but can one really say the PC was thriving and was as influencial as it is nowadays? So, how the hell did PC come to lead the market in such a way that it is forcing large corporations to finally bow down to the glorious master race? What follows are my own conclusions and views of certain sociological aspects that run much deeper than memes “muh 60 fps PC better! Muh 4K graphics! Bruh steam games”.īe aware that these are only my thoughts on the subject matter so take out of this what you wish with a pinch of salt. The PC gaming market had a hard time holding above water in the late 90s and quickly plummeted into a drought at 2000’s onset. The early years also launched and popularized many of the franchises we play and enjoy today. With the increase of graphical fidelity came an unrelenting effort for games to be as real as possible, sometimes with astounding results, sometimes with resounding failures.
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